Merry Christmas from LASH Studios!
Merry Christmas!
Vissy's Conceptual Clothing Line
These are the start of our Conceptual Clothing Line that Vissy has to offer in book two. Many of her clothing appears all over the world in Project A/D for she is a fashion designer for the Colonies. Drawn by a good friend of mine, Conny Abrica, hopefully she will agree to help with the rest of the costumes for our book. More to come later.....
-Lee Agricola
Open Season!!!
Project A/D blog is now open to all to see. Hope you enjoy and please let us know what you think!!!
Also, please respect the work we have put into this project and do not share or distribute our works in progress and copyrighted material. Thanks!
-Lee Agricola
-Scott Hernandez
Vincents Conceptual Weapon Design
Here is a concept page of Vincents equipment. Scott and I came up with this concept after designing Vincents characteristics. See, Vincent is a very straight-forward person, so his equipment must also be very straight-forward. On this concept page, there is his sniper rifle/shotgun design (one of many concepts of Vincents main weapon), his weapon holster, and a conceptual design of the ammunition. If you look closely at his weapon, there is the sniper rifle on the top part and the shotgun on the bottom. There is a selector lever on the gun that switches the two and also two triggers to activate the two separately. Also, another great and thoughtful invention Scott and I created was a mono-pod for the weapon. This can allow Vincent to be as agile as possible while being quite accurate. On his weapon holster, there are two main levers on the front side. The one on his upper shoulder is pulled when he is on the move. This positions his rifle on his back securely and tightly, allowing him no worries about his weapon flapping about and getting in his way. Now, the lever on the bottom by his waist is pulled when he is in action. This releases his rifle freely for operation and is loose enough to give leeway. The levers operate on a track and are secured tightly so they are not in the way. The top lever is pulled completely until in the desired position, and the bottom is only pulled once then retracted to original position to give a quick and effective operation. Last is the conceptual ammunition I designed for Vincent. To allow him to carry as much ammo as possible and also less weight as possible, I came up with the idea of a expandable bullet. From its original state, the bullet is small and compact. But, after the hammer impacts the back of the bullet, a small chamber inside the bullet explodes a strong liquid to the second part, then separating the two. Once the bullet exits the chamber, the bullet expands due to the liquid and becomes bigger and less unforgiving. Scott and I will display more concepts soon after the full designing of these. Hope you enjoy and please let us know what you think.
-Lee Agricola
Transport Walker In Development
Here is the starting development of our conceptual Transport Walker done by Gabriel Cervantes. Modeling done in Maya. More to come later....
-Lee Agricola
Scene One: Computer Render
Here is the computer table that is used in scene one of Project A/D. Crafted in Maya, the table itself is the computer; the glass tops houses tiny projectors that rotate and move along a track. The idea came around for a 3D projected computer midway in our development of Project A/D. We needed a solid "eye-opener" in the first few scenes of the movie, for this is used to display the Objection Files on the assassination of Mae and also a small video conversation with James' leaders. I hope to see a fully working example of this soon because its one of my favorite pieces Scott and I have created for Project A/D.
-Lee Agricola
The Walkers
This is the development of an idea we had for a walker type of machinery to be used in the Heavens as well as the Colonies. There are many types of Walkers available for use within the universe of Project A/D. We came up with the idea of the Walkers as a means of transportation and shipment. Then, when we were discussing weapons and machinery for the Outlanders, we agreed to use this concept for their agricultural use with their crops and harvest. When the War of the 12 Colonies came, the Outlanders used their walkers as a defense mechanism to hold back the armies while the towns evacuated to the nearest Underworld or Sanctuary. For now, there are only two designs of the Walkers in development. There is a tall, skinny Walker that has a turret mounted in the front. This was mainly used in the Colonies as a reinforcement to the Colonies Armies and was a big success in the War of the 12 Colonies. The other is a very big, massive Walker that is used to transport militia and ammunition during the war. Still in concept are the agricultural Walkers and the Security Walkers that are used in the Outlands and the Underworlds. I will post a description of how these machines work and move soon after the final development. Hope to bring you a full 3D model soon so please keep posted...
-Lee Agricola
Colony Soldier Concepts
Heavens Concept
This here is our concept of the floating cities we like to call Heavens. This early concept of the heavens have been around from the very start of Project A/D. These three concepts are completely different from each other for there is no final concept just yet. Description and more to come later.....
-Lee Agricola
Magnetic Train Concept
This is a early semi-final concept of our Magnetic Train. This concept has been around since the start of Project A/D and was one of the first pieces of art that Scott and I did together. I hope to have a fully modeled version of this posted soon, so keep in touch. More to come later....
-Lee Agricola
Hello To All
Thank you once again for stopping by. For those of you that do not know who I am, my name is Lee H. Agricola (we'll keep the H. a mystery for now) and I am the founder, project manager, writer, and designer of Project A/D and of LASH Studios. I started project A/D in my freshmen year of high school as a English project. After presenting it, I decided to keep adding on to it. In little time, it became such a project that I recruited Scott Hernandez to help out with my designing and my editing. He is one of the greatest people in my life so far; being able to design anything that I see in my head and contributing greatly to the entire project as a creator, writer, artist, and anything else I need him to be. Seven years have past and many forms of the project have emerged and have helped mold and shape this Trilogy into its final phase of what it is today. Though I am sometimes very busy with work, music, personal time, and relaxing... I never find it hard to create time to push this project further and further. Scott and I have worked extensively year after year toward creating an entire world of science, art, and emotion that we can work with to help shape other projects as well as Project A/D. Our overall direction of LASH Studios and Project A/D is to bring you a complete world of shock and awe; everything from game design, books, graphic novels, and eventually (and hopefully) a set of movies to finally help you see the things we see in our heads day after day. So, for the next however many years our projects will continue, please feel free to stop on by and see whats going on in our world. This page will be updated as much as possible with new ideas, creations, artwork, writings, and any other bits and pieces we can fit here. And please, if you find the time, please offer us feedback of any kind. Thank you so much for your time and have fun watching us do what we do best. =D
-Lee H. Agricola
Founder/Project Manager/Writer/Designer
Preliminary Site Design

The Beginning
Welcome to the beginning of a long journey of ours. Lee and I (Scott) have been working on this project for the past seven years, and it has seen no slowdown in our enthusiasm and belief that the world we are creating will be a deep and engrossing one. We hope that all who view these preliminary designs and ideas will appreciate the passion we have for this project and the time we have put into it. You will see discussions and concepts being developed throughout this blog, and we hope to be able to utilize this unique tool of blogging to develop our project into full blown, published, professional work. Thanks for visiting, and stay tuned for new details!